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    be sure to loop II / process IV

    Sat down last night and goofed around with Cool Edit Pro some more, mostly fruitlessly.

    The main process I've been working with lately is taking a recording of an interesting sound—a hissing ventilation shaft, for instance—and then using Cool Edit Pro's timestretching capabilities to elongate it. This is essentially the same m.o. I used when I was doing photocopier experiments—take a piece of input, enlarge it, enlarge it again, and start looking for the interesting bits of emergent noise that begin to appear in the expanded landscape. Crop everything but the interesting bits, and then use them as the source piece for a new set of iterations.

    Once I find a segment I really like I usually make it into a loop. But what that means, of course, is that I now have dozens of interesting loops, but no framework to plug them into. Some of the longer loops, the ones that run maybe thirty seconds, might make a nice backdrop for a piece, but the shorter ones are hard to make something out of—a five-second loop all too quickly becomes repetitive.

    Reminder here to look into some of that Goem stuff for possible strategies.

    Another possibility: give the loops to someone else who could use them. This returns me to my thoughts about setting up a public sample-bank, as I discussed way back when. I'm starting to think that the best way to do it would be through a wiki.

    Anyway. I may begin giving up expanding things in favor of condensing things. Crumpling up sounds and treating the resultant wads as hyperdense percussion. I have lots of drones and not enough beats.

    Stay tuned.

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    Tuesday, October 01, 2002
    4:24 PM

     

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