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    time of judgment

    Grand Text Auto has an article up about the problems with the Star Wars Galaxies multiplayer game. Lots of links to other people writing about the same thing.

    One of these links points to a long, interesting thread over at Game Girl Advance. Buried somewhere in the stack of comments is this gem of an idea:

    "Do you know what I want to see in a MMOG? I want to see an expiry date. I want to know that the game is going to have a beginning and a middle and an end. Every great game and every great work of fiction ends at some point. There should be a story arc that changes the world over time so that I have a reason to log in every day and see what's changed. I should be able to get involved in these changing events. There should be high-level, DM-run NPCs on both sides that give meaning and order to the lives of ttheir respective players. An Emperor DM telling the Imperials to attack X. A Mothma DM ushering the Rebels to secret base Y.

    There should be epic battles that are announced in advance. Players log in and fight for their side. The results of those battles should affect which side controls which world. Eventually, there is a final month-long epic campaign to take over Base X and at the end victory parties for all and then the server gets reset. It would be like a television series."


    I like it. It reminds me fairly substantially of the way White Wolf is ending their World of Darkness live-action roleplaying world, after a thirteen-year run.

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    Wednesday, October 29, 2003
    2:32 PM

     

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