64 Important Games From Video Game History version 2.0
1961 Spacewar, first digital game / first shooter / first two-player game
1971 Oregon Trail, landmark educational game (designed in 1971, produced in 1974, re-released in 1985, 1992, 2001, 2008, and 2009)
1972 Pong, first commercially-successful arcade game / first sports simulation, also first digital game released for the home market (1975)
1974 Gran Trak 10, first racing game
1976 [Colossal Cave] Adventure, first adventure game
1976 Breakout, landmark arcade game
1977 Night Racer, first first-person racing game
1978 Space Invaders, first commercially-successful shoot-em-up (160,000 copies sold)
1978 Atari Football, landmark sports simulation game
1979 Asteroids, landmark shoot-em-up
1979 Adventure, first action-adventure game
1980 Zork, landmark text adventure game
1980 Space Panic, first platformer
1980 Pac-Man, landmark arcade game (350,000 units sold)
1980 Rogue, early graphical adventure game
1981 Donkey Kong, landmark platformer (60,000 units sold), also the first game to tell a complete (embedded) narrative
1982 Pole Position, landmark racing game
1983 Intellivision World Series Baseball, first 3-D sports simulation, also the first sports simulation to use multiple camera angles to emphasize action
1983 Ultima III, landmark PC role-playing game
1983 Lode Runner, landmark platformer, plus an early game permitting the creation of user-generated levels
1983 Pinball Construction Set, an early game permitting the creation of user-generated content
1984 Tetris, landmark abstract puzzle game
1985 Gauntlet, landmark multi-player game
1985 Super Mario Bros., landmark 2-D side-scrolling platformer (forty million copies sold)
1986 Air Warrior, first multi-player online game with graphics
1987 Earl Weaver Baseball, landmark sports simulation
1987-8 Street Fighter / Street Fighter II, landmark one-on-one competitive fighting games
1987 The Legend of Zelda, landmark adventure game, also the first home cartridge to permit saving, also a good early example of a game which permitted non-linear play
1989 SimCity, landmark developer simulation
1990 Microsoft Solitaire, landmark casual game
1990 Minesweeper, landmark casual / puzzle game
1990 John Madden Football, landmark sports simulation
1991 Civilization, landmark turn-based strategy game
1991 Neverwinter Nights, first multi-player online role-playing game to display graphics
1991 Final Fantasy IV, landmark console role-playing game
1991 Myst, landmark adventure game (six million copies sold)
1992 Wolfenstein 3-D, first commercially-successful first-person shooter
1992 Mortal Kombat, landmark fighting game
1992 The Incredible Machine, early physics game
1992 Dune II, first real-time strategy game
1993 Doom, landmark first-person shooter, also a good early example of an open-source game
1995 Command and Conquer, landmark real-time strategy game
1996 Quake, landmark first-person shooter, also a good early example of a game utilizing an online multiplayer mode
1996 Super Mario 64, landmark 3-D platformer (eleven million copies sold)
1996 Resident Evil, first survival horror game
1996-8 Pokemon Red / Pokemon Blue, landmark RPG (eight million copies sold), also a good early example of a game with innovative multiplayer mechanics
1997 Lego Island, first open-world game
1997 Ultima Online, landmark multi-player online role-playing game (250,000 subscribers)
1998 Dance Dance Revolution, landmark rhythm game / exercise game
1998 Half-Life, landmark first-person shooter (eight million copies sold), also a landmark example of an open-source game
1998 Tom Clancy’s Rainbow Six, first commercially-successful tactical shooter
1998 Metal Gear Solid, first commercially-successful stealth game
1998 Starcraft, landmark real-time strategy game
1999 Tony Hawk's Pro Skater, landmark extreme sports simulation
1999-2000 Counter-Strike, landmark mod, also a game making central use of online multiplayer technology
2001 Bejeweled, landmark puzzle / casual game
2001 Gran Turismo 3, landmark racing game
2001 Grand Theft Auto III, landmark open-world game
2002 The Sims, landmark life-simulation game (sixteen million copies sold), plus a game making central use of user-generated content
2003 Diner Dash, landmark time-management game
2004 Halo 2, landmark in online console gaming (four million subscribers)
2004 World of Warcraft, landmark multi-player online role-playing game (over eleven million subscribers)
2005 Guitar Hero, landmark rhythm game
2006 Wii Sports, landmark sports simulation (forty-five million copies sold)