So it's been a while since I've updated the Too Many Projects Film Club blog. We'd convened a little less frequently than normal because of a couple of busy months, but it looks like we might be getting back to some sort of a regular schedule right about now.
We left off back in April [!] with Johnny Got His Gun, a film which dwells on the horror of a young person's radical facial disfigurement. We followed that up with my pick, Eyes Without A Face, a surprisingly ghoulish French film from 1960, which centers around a psychotic doctor's disquieting attempts to repair his daughter's own facial disfigurement. Here's the trailer, which gives some sense of the film's creepiness:
The imagery of that trailer is pretty much all sinister labs, diabolical parents, and vulnerable young people, which leads quite neatly to our newest pick, Guy Maddin's marvelously unhinged Brand Upon the Brain (2006).
Like Eyes and Johnny, Brand Upon the Brain is obsessed with the beauty of the young. Brand, in particular, is interested in the particular androgynous beauty of adolescents:
This concern fits well with Maddin's career-long fascination with the "look and feel" of early film. Here he seems especially interested in recreating the capacity of the silent cinema to evoke a nearly otherworldly glamour. (Watching this film, I was reminded of filmmaker Maya Deren's remarks that early film stars constitute "a mythology of gods of the first magnitude whose mere presence lent to the most undistinguished events a divine grandeur and intensity.")
It's not unusual, of course, for a film to be enamored with the appearance of the young: we can see this everywhere from (say) Larry Clark's Kids to, I don't know, National Lampoon's Van Wilder. What makes Brand a little more interesting (and less prurient) is that it seems especially interested in making its viewer inhabit the subjectivity of the young, specifically this kid here, who is our protagonist:
The movie's greatest merit is perhaps located in the way it ends up being a spot-on recreation of the confused fever dream that is existence on the cusp of puberty: a welter of weirdly important missions, intense infatuations, and erotic pleasure / confusion made all the more bewildering by the fleshy horror involved in the actual realities of carnality.
Of course, to a sensitive child, everything that is disturbing about carnality is most literally embodied in the form of any given adult, and so it follows that the adults on display in the film should be appropriately monstrous, a mix of repressive attitudes, undecodable rituals, and grotesque physicality:
It doesn't give too much away to say that since youth is, by its very nature, fleeting, that the pleasures of youth to be found in the film are also presented as fleeting (see also: Krapp's Last Tape, Film Club XXXV). It comes as no surprise, then, that every single adult character in the film is to some degree concerned with recapturing their youth, eventually driven to the extreme of consuming the young, both metaphorically and/or literally (!). Great stuff; thanks to Tiffanny for her pick.
We followed up by pursuing the idea of androgyny, and just yesterday we watched Sally Potter's Orlando (1992). I hope to have a write-up of it ready soon...
Last week, Film Club looked at They Shoot Horses, Don't They?, which presents a world so exploitative that the only meaningful gesture of resistance is to refuse existence itself by engaging in violent self-destruction. Choosing death by a bullet certainly holds no shortage of dramatic force, but we here at Film Club wondered whether the movies didn't have some other, better strategy to offer in response to a hostile world.
With that question in mind, we turn to The Loneliness of the Long-Distance Runner (1962), which tells the story of Colin, played memorably by Tom Courtenay:
Colin is a working-class adolescent, and has some sense that the world is not really prepared to offer him what we'll call a rewarding life. This understanding, as we see it in Colin, is inchoateit manifests itself more as ennui than as critique. He's bright enough to have an intuitive sense that the future looks like a dead end, but not bright enough to avoid making bad decisions. As such, he resembles the kids from La Haine (Film Club 4), or (especially) Antoine Doinel from The 400 Blows (1959). Like Antoine, he's likable without really being good.
And also like Antoine, he eventually runs afoul of the law, and ends up in a reformatory. Not the happiest-looking place:
Colin does have one thing that Antoine doesn't have, however: athletic skill. Before long, this has attracted the attention of the school's ambitious headmaster, who sees in Colin an opportunity to gain recognition for the school (a competition against an upper-class prep school looms in the distance). As a result, Colin gets some degree of preferential treatment: while the other students / prisoners are doing routine exercises, Colin is permitted to leave school grounds to practice his long distance running. This image nicely captures the dynamic:
There might well be a component of loneliness to this, but the film doesn't dwell on it. Instead, the film presents these afternoons, when Colin is out in the woods practicing, almost frolicking, as opportunities for exhiliration and joy:
...although, as my Film Club compatriot Tiffanny E. pointed out, this kind of officially-sanctioned liberty constitutes a kind of "freedom without freedom." Does that matter, when the happiness it generates seems genuine?
That question is one that persists up until the end of the film, coming fully into its own during the final intramural race, in which Colin faces a single important choice. I won't discuss the outcome, but I will say that it raises a number of additional questions, most of them interesting. Some of them: what constitutes "winning?" If one participant in a competition proves themselves the superior athlete, does it matter whether that athlete is also designated the winner? To whom? When an athlete is a member of a team, who benefits the most from that athlete's victory? When sports represents a form of escape, is it wise for someone to take advantage of that as an opportunity, even when it benefits to those who have entrapped you?
These questions could be loosely categorized as questions that pertain to the philosophy of sport, and to a degree I was interested in pursuing sports films as a possible avenue of future inquiry (we've flirted with this idea once before, when we watched Dazed and Confused (Film Club 21), which also represents organized sports as a morally-complicated form of salvation). But in choosing a pick for next week, I kept coming back to the tension that this film presents between the poles of repression and escape, which led me instead to choose Robert Bresson's prisoner-of-war film A Man Escaped (1956).
And a final note: no aspect of this film has given me much insight into why the former Governor of Illinois, Rod Blagojevich, would have compared himself to Colin in the middle of his political meltdown (link contains a spoiler, btw). Colin may be likeable, but he's also stubborn, impulsive, and (arguably) nihilistiche is also unambiguously guilty of the crime he is jailed for committing.
Katie Salen: "Born into a world where concepts like copyright, mastery, civic engagement, and participation are seamlessly negotiated and redefined across highly personalized networks ... today's kids are crafting learning identities for themselves-- hybrid identities --that seemingly reject previously distinct modes of being. Writer, designer, reader, producer, teacher, student, gamer--all modes hold equal weight. Where we used to call them player-producers, prosumers, or even multitaskers, we now just call them kids."
I'm currently reading The Ecology of Games, an anthology edited by Katie Salen (the co-author of Rules of Play, which I wrote about here.) It's ostensibly an anthology of critical articles about games, but it's published as part of a six-volume series on "Digital Media and Learning" (part of the MacArthur Foundation's larger focus on the topic). Consequently, as the above quote may attest, it is ending up being about a whole cloud of issues surrounding the axis of gaming: education, adolescence, identity, literacy, skill acquisition, collaboration, and knowledge, among others.
Even though I've only read the introduction so far, this book is shaping up to be a pretty fascinating read, and as part of my "I read books so you don't have to" initiative, I'm posting my notes and scavengings here. Enjoy~
This week in Film Club, we chose to look at Dazed and Confused (1993), another piece about adolescence in the 1970s.
Dazed and Confused is a pretty successful example of the ensemble film, a form I'm extremely interested in (most of the fiction-writing I've done over the last, eh, decade has been in the ensemble form). However, watching it this time I was more interested in a particular relationship in the film, particularly the one between freshman Mitchell Kramer and senior Randall "Pink" Floyd. The film begins to draw a parallel between them about thirty minutes into the film:
For the remainder of its run-time, the film investigates parallels between these characters, in part by investigating what is important to each of them. Young Mitch is enthralled by the novelties that are becoming available to him, here on the threshold of late adolescence. Three of the big ones, of course, are drugs:
booze:
and women:
Mitch's arc involves his introduction to and successful negotiation of these pleasures. It's almost heartwarming, in a wayand this is testament to one of Dazed and Confused's great strengths: it aptly observes that for a certain type of (middle-class?) adolescent, "high-risk" behavior is also a, perhaps the, primary source of enjoyment. Antisocial perhaps: but also life-affirming in a way that is deeply felt and legitimate.
The story complicates this, however, through the narrative arc of Randall. Randall undeniably enjoys these same sorts of "antisocial" pleasures throughout the entire course of the film:
However, Randall also derives affirmation through another, more official, channel: he plays high school football, and his team is preparing to embark upon a promising-looking season, one where he's the designated starting quarterback. Part of the tension of Dazed and Confused's narrative, then, comes from setting up these two sources of pleasure as mutually exclusive, through the narrative device of the "pledge sheet." In order to continue on with the football team, Randall is required to sign a sheet pledging not to drink or do drugs (womanizing appears to be left as an option). This forces him to make a choice between two sources of enjoyment, each of which the film designates as legitimate.
To be precise, it should be said that the sheet itself doesn't force this choice: the film takes pains to set up the act of signing as essentially empty. We see other football players who have signed the pledge, but explicitly state that they have no plans to honor it. Randall has effectively forced the choice on himself, in the name of principlehe sees it, understandably, as a virtue not to put your name to a document you have no intention of honoring. But the film is not content to show this as a heroic act: the more lasting impression the film gives us is that Randall's "principled" choice is one with lasting consequences, one that he will come to regret, and which will also hurts his teammates and their own chances of success. The degree to which they feel betrayed by Randall is palpable, just check out the mug of that fella on the right:
For a movie with almost no footage of actual sports being played, Dazed and Confused makes a compellingly strong case for sports as a source of meaning, value, unifying narrative, and homosocial community for young people, presenting it as a more legitimate and lasting source of life-affirmation than the more obviously hedonistic pleasures that the film glorifies with a much greater percentage of screen-time. Maybe that means that next week we'll move into the world of sports movies? Stay tuned.
This is how Maryam Shahriar, director of the Iranian feature Daughters of the Sun (2003), chooses to shoot a wedding procession:
And this is how she chooses to shoot a funeral procession:
Does the similarity between these two shots imply a world-view? Something about the relationship between human beings and the larger forces of the World? Before you answer, check out a few more shots of human endeavor from the film:
So, OK. Film club compatriot Skunkcabbage picked this film as the follow-up to last week's pick, Thirteen (2003), in part to investigate how the experience of teenage girlhood plays out cross-culturally. In our own culture, adolescence is a period in which we (ideally) have the luxury to undergo the process of "individuation," but given that the role of the individual seems pretty radically downplayed in the Iran we see in Daughters of the Sun, we should maybe expect the process to look pretty different. And, sure enough, adolescence in this film functions as little more than mark the period at which you get to go off and start laboring as a weaver:
Maybe if you're especially canny you can get a marginally better supervisior-type position at the weaving station by concocting a scheme wherein you disguise yourself as a boy, like our protagonist does:
It's important to underline here that Amanagol's disguise here is something born of sheer financial necessity: it is never presented in the film as anything resembling self-expression or gender exploration. There's no "I don't know who I am" angst in this film, any more than there are any of the other "normal" (read: Western middle-class) dramas of adolescence ("no one understands me"; "I never get to do anything"). If there's any familiar marker of teenage girlhood in this film, it's in the occasional expressions of palpable yearning for a better life, but there's never any sense the social system they're in will ever reward that yearning with anything but a swift reduction to dust.
The film, in fact, takes some pains to systematically discount the potential of hopeful alternatives. We see some, here and there, including a rough-and-tumble travelling musician who looks like he might function as a romantic lead:
Or this guy, who has a homemade Ferris wheel that looks like it's meant for a world where there's some mirth, somewhere:
Or this guy, a person from the government, vaguely associated with the promise of social services:
The overlapping narrative lines here begin to recall something like Do the Right Thing (Film Club V), but whereas Do the Right Thing portrays a lively (if tense) community, Daughters of the Sun is very much the opposite: there's no community at all, just a series of atomized individuals, who could potentially help one another but who end up amounting to nothing but so many missed connections. The musician turns out to be a common thief, the Ferris wheel operator never encounters a single child, and the government agent, in a near-Beckett-grade development, spends the whole movie driving around looking for the village he's assigned to. Pretty grim stuff, not exactly the celebration of "the strength of Iranian women" that the Netflix sleeve promises.
Next week we continue with the theme of Suffering Teenage Girls with my pick, Carl Dreyer's 1928 silent film The Passion of Joan of Arc, the fourteenth-most acclaimed film of all time, according to the They Shoot Pictures, Don't They? aggregate list.
Unscrambled's write-up is here; Skunkcabbage's here.